Documentation
A quick overview of the most important workflows at GameHost.
Eco and Power plans
You pick the number of players, and that sets memory, CPU and storage. Eco shares CPU cores and memory with other servers (overcommitted by up to 50 %) and costs less; Power gets exclusive, dedicated CPU threads and memory that is not overcommitted.
PricingSetting up a server
Choose a game plan or a capacity plan ('Rent a Server') in your customer area and confirm the order. Once your balance is sufficient, the server is set up and reachable from your dashboard, where you manage configuration, files, and restarts.
Balance & payment
Billing works on a prepaid basis: you top up your account balance, from which server costs are deducted by the hour. You can top up via credit card, PayPal, Klarna, or bank transfer, among others. If your balance runs out, the server is stopped.
Switching games & capacity
With a capacity plan, you book a resource package instead of a single game. Within that capacity, you can run one or more supported games at the same time, as long as the package's resources are sufficient.
Cancellation
You can cancel your subscription at any time, without notice, using the 'Cancel subscription' feature in your customer area. The server is stopped immediately, and the server and its data are permanently deleted 48 hours after cancellation.
Frequently asked questions
What happens if my balance runs out?
The affected server is stopped automatically and permanently deleted 48 hours after being suspended, unless you top up your balance in the meantime.
Can I run several games at once?
Yes, with a capacity plan ('Rent a Gameserver'), as long as the booked resources are sufficient for the games you choose.
How do I cancel my server?
Using the 'Cancel subscription' feature in your customer area, without giving a reason and without notice.